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» List of weapons approved (after test)
Other grids EmptyWed Feb 22, 2012 12:43 pm by 7Sins Admin

» MetaLife FAQ
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» MetaLife License
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» MetaLife Feature List, version 1.21
Other grids EmptyFri Feb 17, 2012 11:19 am by 7Sins Admin

» NEU MetaLIfe 2 Bedienungsanleitung (deutsch)
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» NOUVEAU MetaLife2 manuel d'instruction (français)
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» NEW MetaLIfe 2 Manual (English)
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» NUOVO MetaLIfe 2 - manuale di istruzioni (italiano)
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» NUOVO - manuale di istruzioni (italiano)
Other grids EmptyFri Feb 17, 2012 10:43 am by 7Sins Admin


Other grids

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Other grids Empty Other grids

Post  raddick Tue Feb 17, 2009 11:12 am

I have to say at this point, I am a MetaLife evangelist. I think it is an excellent tool, especially for goreans, but also for other types of roleplay as well. And, I would love to see it used outside the SL grid!

I am involved in The Gor Grid, an opensim grid that is completely separate from SL. They use opensimulator.org server code, which is amazingly like SL. I brought my collar scripts over and they worked by changing only two lines of code.

http://thegorgrid.com/index.php?page=home&btn=1

I think this is a great opportunity for MetaLife to standardize. I can and want to help. Smile

raddick

Posts : 9
Join date : 2009-01-28

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Post  Tala Wed Feb 18, 2009 9:08 am

I am looking regularly at the open grids. Their scripting language is not yet well enough developed. I tried to make a simplified meter based on the ML code and a couple of weapons, but in fact it takes more than just changing a few lines of code. Some critical features are not yet present there. But yes, I am going to ML to other grids Smile

Tala
Admin

Posts : 56
Join date : 2008-06-27

http://metalife.powerrpg.net

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Other grids Empty excellent

Post  raddick Fri Feb 20, 2009 8:03 pm

Well, if you let me know what features are missing, I can work on it. I am starting to contribute to opensim's codebase, and trying to finish up outstanding things which bug me about the script engine...

raddick

Posts : 9
Join date : 2009-01-28

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