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REGION PRESET: standard (use this as template)
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REGION PRESET: standard (use this as template)
This is a well documented region configuration which can easily adjusted by yourself. All values are standard.
Copy and paste the code below. Delete all lines starting with // for faster parsing
Copy and paste the code below. Delete all lines starting with // for faster parsing
- Code:
//REGION PRESET: standard (balanced)
//Characterisation: everything average
//note: remove the lines starting with // for faster parsing
// first, find a balance between the three possible attack:
// use the keywords 'favoured', 'strongly favoured', 'disfavoured',
// 'strongly disfavoured', 'normal' or use a number, which will be
// multiplied to the damage strength of the attack
// 'device' is the identifier which applies to traps, scripted animals
// and other attacks without an avatar
melee=1.0
ranged=1.0
device=1.0
// arrows can travel a finite distance only
ranged_distance_restriction=infinite
//ranged_distance_restriction=80
// arrows can splash
splash=yes
// you can overlay a certain percantage of the damage strength with a
// random number. 100 means competely random damage, 20 means
// 20% is random, 0 means no random damage
randomize=0
// can people drown?
drowning=on
// does falling do damage?
falling=on
// does being out of breath force you to rest?
breathlessness=on
//this sets the time for unconscious state in minutes, default: 15
unconsciousness_duration=15
// do you to use the defence point system ("defence") or not ("different"),
// or equalize all genders ("equal")?
genders=different
//genders=defence
//genders=equal
Similar topics
» Standard Controls for Attack Variants
» CHARACTER PRESET: tournament
» CHARACTER PRESET: Gor (balanced)
» CHARACTER PRESET: strict Gor (unbalanced)
» CHARACTER PRESET: Earth (balanced)
» CHARACTER PRESET: tournament
» CHARACTER PRESET: Gor (balanced)
» CHARACTER PRESET: strict Gor (unbalanced)
» CHARACTER PRESET: Earth (balanced)
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